Files
LennartOOP/kart.py
T

88 lines
2.4 KiB
Python

import math
import random
import time
class Kart:
def __init__(self, name, color, acceleration, vMax, handling):
self.vMax = vMax
self.name = name
self.color = color
self.speed = 0
self.rotation = 0
self.handling = handling
self.position = [0, 0]
self.acceleration = acceleration
self.lastRam = 0
self.knockback = [0, 0]
def acc(self, brk): #brk is true or false
if brk == False:
if self.speed < self.vMax:
self.speed += self.acceleration
elif brk:
if self.speed > -(self.vMax / 2):
self.speed -= self.acceleration * 0.5
else:
if self.speed != 0:
self.speed -= self.speed / 50
def turn(self, dir): #dir = 1 or -1
self.rotation += dir * self.handling
def pos(self):
# normale Eigenbewegung
self.position[0] += math.cos(math.radians(self.rotation)) * self.speed
self.position[1] += math.sin(math.radians(self.rotation)) * self.speed
# Bewegung durch Rammen
self.position[0] += self.knockback[0]
self.position[1] += self.knockback[1]
# Knockback langsam abbauen
self.knockback[0] *= 0.90
self.knockback[1] *= 0.90
if self.speed > 5:
self.speed *= 0.98
def ram(self, other):
current = time.time()
if current - self.lastRam < 1:
return
dx = other.position[0] - self.position[0]
dy = other.position[1] - self.position[1]
distance = math.sqrt(dx**2 + dy**2)
if distance > 200 or distance == 0:
return
self.lastRam = current
# Richtung VOM eigenen Kart ZUM Gegner
direction_x = dx / distance
direction_y = dy / distance
# Das eigene Kart macht einen schnellen Satz zum Gegner
self.speed = 10
# Gegner fliegt in Bewegungsrichtung des Angreifers weg
knockbackSpeed = 18
other.knockback[0] = direction_x * knockbackSpeed
other.knockback[1] = direction_y * knockbackSpeed
class Item:
def __init__(self, type):
self.type = type
self.color = (255, 255, 255)
def typ(self):
if self.type == "pool":
self.color = (0, 0, 200)