07.10.2026

This commit is contained in:
alstergym
2026-10-07 11:00:06 +02:00
parent 86f67d1d52
commit 611cda56aa
2 changed files with 89 additions and 15 deletions
+85 -14
View File
@@ -10,8 +10,10 @@ class MeinSpiel:
# Liste Bilder
random_can = ["Bilder/monster_white_top.png", "Bilder/monster_white_bottom.png", "Bilder/monster_mango_top.jpg", "Bilder/monster_mango_bottom.jpg", "Bilder/monster_pacific_top.jpg", "Bilder/monster_pacific_bottom.jpg", "Bilder/monster_nitro_top.jpeg", "Bilder/monster_nitro_bottom.jpeg", "Bilder/monster_pipeline_top.jpg", "Bilder/monster_pipeline_bottom.jpg"]
# Liste fester Spawn-Positionen (x, y)
spawn_points = spielfeld[4][5], spielfeld[4][6], spielfeld[5][5], spielfeld[5][6], spielfeld[6][5], spielfeld[6][6], spielfeld[7][5], spielfeld[7][6], spielfeld[8][5], spielfeld[8][6]
# # Liste fester Spawn-Positionen (x, y)
# spawn_points = self.spielfeld[4][5], self.spielfeld[4][6], self.spielfeld[5][5], self.spielfeld[5][6], self.spielfeld[6][5], self.spielfeld[6][6], self.spielfeld[7][5], self.spielfeld[7][6], self.spielfeld[8][5], self.spielfeld[8][6]
def __init__(self, felderX, felderY):
@@ -33,16 +35,85 @@ class MeinSpiel:
self.spielfeld[8][6] = 10
# Zufällige Position und zufälliges Bild auswählen
def tastegedrueckt(self, taste):
if taste == pygame.K_g:
self.spielfeld[4][5] == self.random_can
self.spielfeld[4][6] == self.random_can
self.spielfeld[5][5] == self.random_can
self.spielfeld[5][6] == self.random_can
self.spielfeld[6][5] == self.random_can
self.spielfeld[6][6] == self.random_can
self.spielfeld[7][5] == self.random_can
self.spielfeld[7][6] == self.random_can
self.spielfeld[8][5] == self.random_can
self.spielfeld[8][6] == self.random_can
if taste == pygame.K_g:
self.spielfeld[4][5] = self.random_can
self.spielfeld[4][6] = self.random_can
self.spielfeld[5][5] = self.random_can
self.spielfeld[5][6] = self.random_can
self.spielfeld[6][5] = self.random_can
self.spielfeld[6][6] = self.random_can
self.spielfeld[7][5] = self.random_can
self.spielfeld[7][6] = self.random_can
self.spielfeld[8][5] = self.random_can
self.spielfeld[8][6] = self.random_can
# Score
score = 0
W1 = "Bilder/monster_white_top.png"
W2 = "Bilder/monster_white_bottom.png"
M1 = "Bilder/monster_mango_top.jpg"
M2 = "Bilder/monster_mango_bottom.jpg"
P1 = "Bilder/monster_pacific_top.jpg"
P2 = "Bilder/monster_pacific_bottom.jpg"
N1 = "Bilder/monster_nitro_top.jpeg"
N2 = "Bilder/monster_nitro_bottom.jpeg"
PP1 = "Bilder/monster_pipeline_top.jpg"
PP2 = "Bilder/monster_pipeine_bottom.jpg"
# Score zählen
if (W1 == self.spielfeld[4][5] and W2 == [4][6]):
pygame.print(score = score + 1)
if (W1 == self.spielfeld[5][5] and W2 == [5][6]):
pygame.print(score = score + 1)
if (W1 == self.spielfeld[6][5] and W2 == [6][6]):
pygame.print(score = score + 1)
if (W1 == self.spielfeld[7][5] and W2 == [7][6]):
pygame.print(score = score + 1)
if (W1 == self.spielfeld[8][5] and W2 == [8][6]):
pygame.print(score = score + 1)
if (M1 == self.spielfeld[4][5] and M2 == [4][6]):
pygame.print(score = score + 1)
if (M1 == self.spielfeld[5][5] and M2 == [5][6]):
pygame.print(score = score + 1)
if (M1 == self.spielfeld[6][5] and M2 == [6][6]):
pygame.print(score = score + 1)
if (M1 == self.spielfeld[7][5] and M2 == [7][6]):
pygame.print(score = score + 1)
if (M1 == self.spielfeld[8][5] and M2 == [8][6]):
pygame.print(score = score + 1)
if (P1 == self.spielfeld[4][5] and P2 == [4][6]):
pygame.print(score = score + 1)
if (P1 == self.spielfeld[5][5] and P2 == [5][6]):
pygame.print(score = score + 1)
if (P1 == self.spielfeld[6][5] and P2 == [6][6]):
pygame.print(score = score + 1)
if (P1 == self.spielfeld[7][5] and P2 == [7][6]):
pygame.print(score = score + 1)
if (P1 == self.spielfeld[8][5] and P2 == [8][6]):
pygame.print(score = score + 1)
if (N1 == self.spielfeld[4][5] and N2 == [4][6]):
pygame.print(score = score + 1)
if (N1 == self.spielfeld[5][5] and N2 == [5][6]):
pygame.print(score = score + 1)
if (N1 == self.spielfeld[6][5] and N2 == [6][6]):
pygame.print(score = score + 1)
if (N1 == self.spielfeld[7][5] and N2 == [7][6]):
pygame.print(score = score + 1)
if (N1 == self.spielfeld[8][5] and N2 == [8][6]):
pygame.print(score = score + 1)
if (PP1 == self.spielfeld[4][5] and PP2 == [4][6]):
pygame.print(score = score + 1)
if (PP1 == self.spielfeld[5][5] and PP2 == [5][6]):
pygame.print(score = score + 1)
if (PP1 == self.spielfeld[6][5] and PP2 == [6][6]):
pygame.print(score = score + 1)
if (PP1 == self.spielfeld[7][5] and PP2 == [7][6]):
pygame.print(score = score + 1)
if (PP1 == self.spielfeld[8][5] and PP2 == [8][6]):
pygame.print(score = score + 1)