Files
e-To-Otto-Hasenspiel/meinspiel.py
T
2026-10-07 11:00:06 +02:00

119 lines
5.3 KiB
Python

import copy
import pygame
class MeinSpiel:
bilder = ["Bilder/Grass.jpg","Bilder/monster_white_top.png", "Bilder/monster_white_bottom.png", "Bilder/monster_mango_top.jpg", "Bilder/monster_mango_bottom.jpg", "Bilder/monster_pacific_top.jpg", "Bilder/monster_pacific_bottom.jpg", "Bilder/monster_nitro_top.jpeg", "Bilder/monster_nitro_bottom.jpeg", "Bilder/monster_pipeline_top.jpg", "Bilder/monster_pipeline_bottom.jpg"]
spielfeld = []
# Liste Bilder
random_can = ["Bilder/monster_white_top.png", "Bilder/monster_white_bottom.png", "Bilder/monster_mango_top.jpg", "Bilder/monster_mango_bottom.jpg", "Bilder/monster_pacific_top.jpg", "Bilder/monster_pacific_bottom.jpg", "Bilder/monster_nitro_top.jpeg", "Bilder/monster_nitro_bottom.jpeg", "Bilder/monster_pipeline_top.jpg", "Bilder/monster_pipeline_bottom.jpg"]
# # Liste fester Spawn-Positionen (x, y)
# spawn_points = self.spielfeld[4][5], self.spielfeld[4][6], self.spielfeld[5][5], self.spielfeld[5][6], self.spielfeld[6][5], self.spielfeld[6][6], self.spielfeld[7][5], self.spielfeld[7][6], self.spielfeld[8][5], self.spielfeld[8][6]
def __init__(self, felderX, felderY):
for x in range(felderX):
self.spielfeld.append([])
for y in range(felderY):
self.spielfeld[x].append(0)
def anfangsKonfiguration(self):
self.spielfeld[4][5] = 1
self.spielfeld[4][6] = 2
self.spielfeld[5][5] = 3
self.spielfeld[5][6] = 4
self.spielfeld[6][5] = 5
self.spielfeld[6][6] = 6
self.spielfeld[7][5] = 7
self.spielfeld[7][6] = 8
self.spielfeld[8][5] = 9
self.spielfeld[8][6] = 10
# Zufällige Position und zufälliges Bild auswählen
def tastegedrueckt(self, taste):
if taste == pygame.K_g:
self.spielfeld[4][5] = self.random_can
self.spielfeld[4][6] = self.random_can
self.spielfeld[5][5] = self.random_can
self.spielfeld[5][6] = self.random_can
self.spielfeld[6][5] = self.random_can
self.spielfeld[6][6] = self.random_can
self.spielfeld[7][5] = self.random_can
self.spielfeld[7][6] = self.random_can
self.spielfeld[8][5] = self.random_can
self.spielfeld[8][6] = self.random_can
# Score
score = 0
W1 = "Bilder/monster_white_top.png"
W2 = "Bilder/monster_white_bottom.png"
M1 = "Bilder/monster_mango_top.jpg"
M2 = "Bilder/monster_mango_bottom.jpg"
P1 = "Bilder/monster_pacific_top.jpg"
P2 = "Bilder/monster_pacific_bottom.jpg"
N1 = "Bilder/monster_nitro_top.jpeg"
N2 = "Bilder/monster_nitro_bottom.jpeg"
PP1 = "Bilder/monster_pipeline_top.jpg"
PP2 = "Bilder/monster_pipeine_bottom.jpg"
# Score zählen
if (W1 == self.spielfeld[4][5] and W2 == [4][6]):
pygame.print(score = score + 1)
if (W1 == self.spielfeld[5][5] and W2 == [5][6]):
pygame.print(score = score + 1)
if (W1 == self.spielfeld[6][5] and W2 == [6][6]):
pygame.print(score = score + 1)
if (W1 == self.spielfeld[7][5] and W2 == [7][6]):
pygame.print(score = score + 1)
if (W1 == self.spielfeld[8][5] and W2 == [8][6]):
pygame.print(score = score + 1)
if (M1 == self.spielfeld[4][5] and M2 == [4][6]):
pygame.print(score = score + 1)
if (M1 == self.spielfeld[5][5] and M2 == [5][6]):
pygame.print(score = score + 1)
if (M1 == self.spielfeld[6][5] and M2 == [6][6]):
pygame.print(score = score + 1)
if (M1 == self.spielfeld[7][5] and M2 == [7][6]):
pygame.print(score = score + 1)
if (M1 == self.spielfeld[8][5] and M2 == [8][6]):
pygame.print(score = score + 1)
if (P1 == self.spielfeld[4][5] and P2 == [4][6]):
pygame.print(score = score + 1)
if (P1 == self.spielfeld[5][5] and P2 == [5][6]):
pygame.print(score = score + 1)
if (P1 == self.spielfeld[6][5] and P2 == [6][6]):
pygame.print(score = score + 1)
if (P1 == self.spielfeld[7][5] and P2 == [7][6]):
pygame.print(score = score + 1)
if (P1 == self.spielfeld[8][5] and P2 == [8][6]):
pygame.print(score = score + 1)
if (N1 == self.spielfeld[4][5] and N2 == [4][6]):
pygame.print(score = score + 1)
if (N1 == self.spielfeld[5][5] and N2 == [5][6]):
pygame.print(score = score + 1)
if (N1 == self.spielfeld[6][5] and N2 == [6][6]):
pygame.print(score = score + 1)
if (N1 == self.spielfeld[7][5] and N2 == [7][6]):
pygame.print(score = score + 1)
if (N1 == self.spielfeld[8][5] and N2 == [8][6]):
pygame.print(score = score + 1)
if (PP1 == self.spielfeld[4][5] and PP2 == [4][6]):
pygame.print(score = score + 1)
if (PP1 == self.spielfeld[5][5] and PP2 == [5][6]):
pygame.print(score = score + 1)
if (PP1 == self.spielfeld[6][5] and PP2 == [6][6]):
pygame.print(score = score + 1)
if (PP1 == self.spielfeld[7][5] and PP2 == [7][6]):
pygame.print(score = score + 1)
if (PP1 == self.spielfeld[8][5] and PP2 == [8][6]):
pygame.print(score = score + 1)