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@@ -1,282 +1,5 @@
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import pygame
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import random
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import time
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from kart import Kart, Item
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from Ray import Ray
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ray = Ray(199, 231, 50, 8, [90, 90], [200, 200], 20)
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# -------------------------
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# Einstellungen
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# -------------------------
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WIDTH = 1000
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HEIGHT = 700
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FPS = 60
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BACKGROUND = (40, 40, 40)
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# -------------------------
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# Hilfsfunktion zum Zeichnen
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# -------------------------
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def draw_kart(screen, kart):
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# Kart als Rechteck
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width = 40
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height = 25
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surface = pygame.Surface((width, height), pygame.SRCALPHA)
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pygame.draw.rect(surface, kart.color, (0, 0, width, height))
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# Richtung des Karts
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rotated = pygame.transform.rotate(surface, -kart.rotation)
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rect = rotated.get_rect(
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center=(int(kart.position[0]), int(kart.position[1]))
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)
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screen.blit(rotated, rect)
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# -------------------------
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# Pool zeichnen
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# -------------------------
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def draw_pool(screen, pool):
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pygame.draw.ellipse(
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screen,
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pool.color,
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(
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int(pool.position[0] - pool.size),
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int(pool.position[1] - pool.size / 2),
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int(pool.size * 2),
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int(pool.size)
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)
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)
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# -------------------------
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# Main
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# -------------------------
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def main():
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pygame.init()
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption("Kart Game")
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clock = pygame.time.Clock()
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# -------------------------
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# Karts erzeugen
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# -------------------------
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kart1 = Kart(
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"Player 1",
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(255, 50, 50),
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acceleration=0.2,
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vMax=5,
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handling=4
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)
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kart2 = Kart(
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"Player 2",
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(50, 100, 255),
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acceleration=0.2,
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vMax=5,
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handling=4
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)
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# Startpositionen
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kart1.position = [250, 350]
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kart1.rotation = 0
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kart2.position = [750, 350]
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kart2.rotation = 180
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# -------------------------
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# Pool
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# -------------------------
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pool = None
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# Zeitpunkt, wann der nächste Pool erscheint
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nextPoolTime = time.time() + random.uniform(3, 8)
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running = True
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while running:
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# -------------------------
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# Events
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# -------------------------
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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# -------------------------
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# Pool erzeugen / entfernen
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# -------------------------
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currentTime = time.time()
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# Wenn momentan kein Pool existiert
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# und die Wartezeit vorbei ist
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if pool is None and currentTime >= nextPoolTime:
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pool = Item("pool")
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pool.typ()
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# Zufällige Position
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pool.position = [
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random.randint(80, WIDTH - 80),
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random.randint(80, HEIGHT - 80)
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]
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# Zufällige Größe
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pool.size = random.randint(40, 80)
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# Pool bleibt unterschiedlich lange sichtbar
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poolEndTime = currentTime + random.uniform(3, 7)
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# Pool verschwinden lassen
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if pool is not None and currentTime >= poolEndTime:
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pool = None
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# Unregelmäßige Zeit bis zum nächsten Pool
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nextPoolTime = currentTime + random.uniform(3, 10)
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keys = pygame.key.get_pressed()
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# -------------------------
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# Kart 1
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# WASD + E
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# -------------------------
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# W = Gas
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if keys[pygame.K_w]:
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kart1.acc(False)
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# S = Rückwärts / Bremsen
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elif keys[pygame.K_s]:
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kart1.acc(True)
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# Wenn kein Gas/Bremse -> langsam abbremsen
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else:
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kart1.speed *= 0.98
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# A = links
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if keys[pygame.K_a]:
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kart1.turn(-1)
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# D = rechts
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if keys[pygame.K_d]:
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kart1.turn(1)
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# E = Rammen
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if keys[pygame.K_e]:
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kart1.ram(kart2)
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# -------------------------
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# Kart 2
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# IJKL + O
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# -------------------------
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# I = Gas
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if keys[pygame.K_i]:
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kart2.acc(False)
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# K = Rückwärts / Bremsen
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elif keys[pygame.K_k]:
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kart2.acc(True)
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else:
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kart2.speed *= 0.98
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# J = links
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if keys[pygame.K_j]:
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kart2.turn(-1)
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# L = rechts
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if keys[pygame.K_l]:
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kart2.turn(1)
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# O = Rammen
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if keys[pygame.K_o]:
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kart2.ram(kart1)
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# -------------------------
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# Position aktualisieren
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# -------------------------
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kart1.pos()
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kart2.pos()
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# -------------------------
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# Bildschirm verlassen?
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# -> auf andere Seite wechseln
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# -------------------------
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# Abstand zum Bildschirmrand
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border = 20
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for kart in [kart1, kart2]:
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# Linker Rand
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if kart.position[0] < border:
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kart.position[0] = border
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# Rechter Rand
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if kart.position[0] > WIDTH - border:
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kart.position[0] = WIDTH - border
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# Oberer Rand
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if kart.position[1] < border:
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kart.position[1] = border
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# Unterer Rand
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if kart.position[1] > HEIGHT - border:
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kart.position[1] = HEIGHT - border
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# -------------------------
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# Zeichnen
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# -------------------------
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screen.fill(BACKGROUND)
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# Pool zeichnen
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if pool is not None:
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draw_pool(screen, pool)
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draw_kart(screen, kart1)
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draw_kart(screen, kart2)
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# Namen anzeigen
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font = pygame.font.Font(None, 28)
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text1 = font.render(
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f"{kart1.name}: {kart1.speed:.1f}",
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True,
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kart1.color
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)
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text2 = font.render(
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f"{kart2.name}: {kart2.speed:.1f}",
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True,
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kart2.color
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)
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screen.blit(text1, (20, 20))
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screen.blit(text2, (20, 50))
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pygame.display.flip()
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# FPS
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clock.tick(FPS)
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pygame.quit()
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if __name__ == "__main__":
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main()
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print(ray.angle(90))
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