Änderungen von letzter Stunde

Ich konnte nicht während des Unterrichts pushen.
Dieser Commit enthält die Änderungen,
von Nextcloud kopiert
This commit is contained in:
innin-jam
2026-09-27 18:23:48 +02:00
parent e6c8526691
commit 4a5c0c03fd
9 changed files with 85 additions and 4 deletions
+18
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```mermaid
classDiagram
class Item {
count: int
kind: int
inc(amount: int) None
}
class Kart {
speed_max: int
color: String
ram(other: Kart) None
consume_item(item: Item) None
}
```
- Die Methode `inc(amount)` der Klasse `Item` ändert das Attribut `.count` um die eingegebene Zahl.
- Die Methode `ram(other)` in `Kart` tauscht die Geschwindigkeiten der beiden gegebenen Karts.
+39
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import pygame
class Input:
def __init__(self):
self.left: bool = False
self.right: bool = False
self.down: bool = False
self.up: bool = False
self.close: bool = False
def poll(self) -> None:
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
self.close = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
self.left = True
if event.key == pygame.K_RIGHT:
self.right = True
if event.key == pygame.K_UP:
self.up = True
if event.key == pygame.K_DOWN:
self.down = True
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
self.left = False
if event.key == pygame.K_RIGHT:
self.right = False
if event.key == pygame.K_UP:
self.up = False
if event.key == pygame.K_DOWN:
self.down = False
def horizontal(self) -> float:
return self.right - self.left
def vertical(self) -> float:
return self.down - self.up
+11
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ITEM_MUSHROOM = 0
ITEM_BANANA = 1
class Item:
def __init__(self):
self.kind = 0
self.count = 0
def inc(self, value):
self.count += value
+52
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from typing import Self, override
import items
import pygame
from input import Input
from items import Item
from pygame.math import clamp
Vec2 = pygame.Vector2
class Kart:
def __init__(self, name: str, pos: Vec2, vel: Vec2, dir: float, speed_max: float):
self.name: str = name
self.pos: Vec2 = pos
self.vel: Vec2 = vel
self.dir: float = dir
self.speed_max: float = speed_max
@override
def __str__(self) -> str:
return f"Kart {{ name: {self.name}, pos: {self.pos}, vel: {self.vel}, dir: {self.dir}, speed_max: {self.speed_max}}}"
def tick(self, input: Input):
input_x = input.horizontal()
input_y = input.vertical()
assert abs(input_x) <= 1
assert abs(input_y) <= 1
acc_amount = input_y * 2
self.vel += Vec2(acc_amount, 0).rotate(self.dir)
self.vel *= 0.9
steer = input_x * 2
self.dir += steer
self.vel.clamp_magnitude_ip(self.speed_max)
self.pos += self.vel
def ram(self, other: Self):
"""
swap the two kart's velocities (not physically accurate)
"""
temp = self.vel
self.vel = other.vel
other.vel = temp
def consume_item(self, item: Item):
if item.kind == items.ITEM_BANANA:
self.speed_max += 0.01
elif item.kind == items.ITEM_BANANA:
self.speed_max -= 0.01
self.speed_max = clamp(self.speed_max, 0, 100)
+55
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import pygame
from input import Input
from kart import Kart
Vec2 = pygame.Vector2
kart_image = pygame.surface.Surface((10, 10))
player = Kart(
name = "epsilon",
pos = Vec2(0, 0),
vel = Vec2(2, 0),
dir = 0,
speed_max = 3,
)
clock = pygame.Clock()
def main():
pygame.init()
input = Input()
width, height = 800, 600
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Pygame Window Example")
kart = Kart(
name = "jerry",
pos = Vec2(0.0, 0.0),
vel = Vec2(0.0, 0.0),
dir = 0.0,
speed_max = 10.0
)
while not input.close:
input.poll()
kart.tick(input)
# Draw game:
screen.fill((0, 125, 0))
pygame.draw.rect(screen, (255, 0, 0), pygame.Rect(kart.pos.x - 5, kart.pos.y - 5, 5, 5))
pygame.draw.line(screen, (0, 0, 0), kart.pos, kart.pos + Vec2(100, 0).rotate(kart.dir))
pygame.draw.rect(screen, (0, 0, 255), pygame.Rect(kart.pos.x - 5, kart.pos.y - 5, 5, 5))
pygame.draw.line(screen, (0, 0, 0), kart.pos, kart.pos + Vec2(100, 0).rotate(kart.dir))
pygame.display.flip()
clock.tick(60)
if __name__ == "__main__":
main()