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# ---> Python
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[cod]
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*$py.class
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# C extensions
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*.so
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# Distribution / packaging
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.Python
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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share/python-wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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MANIFEST
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# PyInstaller
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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*.spec
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# Installer logs
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pip-log.txt
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pip-delete-this-directory.txt
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# Unit test / coverage reports
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htmlcov/
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.tox/
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.nox/
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.coverage
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.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*.cover
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*.py,cover
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.hypothesis/
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.pytest_cache/
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cover/
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# Translations
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*.mo
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*.pot
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# Django stuff:
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*.log
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local_settings.py
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db.sqlite3
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db.sqlite3-journal
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# Flask stuff:
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instance/
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.webassets-cache
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# Scrapy stuff:
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.scrapy
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# Sphinx documentation
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docs/_build/
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# PyBuilder
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.pybuilder/
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target/
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# Jupyter Notebook
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.ipynb_checkpoints
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# IPython
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profile_default/
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ipython_config.py
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# pyenv
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# For a library or package, you might want to ignore these files since the code is
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# intended to run in multiple environments; otherwise, check them in:
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# .python-version
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# pipenv
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# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
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# However, in case of collaboration, if having platform-specific dependencies or dependencies
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# having no cross-platform support, pipenv may install dependencies that don't work, or not
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# install all needed dependencies.
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#Pipfile.lock
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# UV
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# Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control.
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# This is especially recommended for binary packages to ensure reproducibility, and is more
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# commonly ignored for libraries.
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#uv.lock
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# poetry
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# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
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# This is especially recommended for binary packages to ensure reproducibility, and is more
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# commonly ignored for libraries.
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# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
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#poetry.lock
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# pdm
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# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
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#pdm.lock
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# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
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# in version control.
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# https://pdm.fming.dev/latest/usage/project/#working-with-version-control
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.pdm.toml
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.pdm-python
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.pdm-build/
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# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
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__pypackages__/
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# Celery stuff
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celerybeat-schedule
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celerybeat.pid
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# SageMath parsed files
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*.sage.py
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# Environments
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.env
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.venv
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env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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# Spyder project settings
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.spyderproject
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.spyproject
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# Rope project settings
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.ropeproject
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# mkdocs documentation
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/site
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# mypy
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.mypy_cache/
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.dmypy.json
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dmypy.json
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# Pyre type checker
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.pyre/
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# pytype static type analyzer
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.pytype/
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# Cython debug symbols
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cython_debug/
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# PyCharm
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# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
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# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
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# and can be added to the global gitignore or merged into this file. For a more nuclear
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# option (not recommended) you can uncomment the following to ignore the entire idea folder.
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#.idea/
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# Ruff stuff:
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.ruff_cache/
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# PyPI configuration file
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.pypirc
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@@ -0,0 +1,18 @@
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MIT License
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Copyright (c) 2026 henri.vielhaben
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
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associated documentation files (the "Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the
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following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial
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portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
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LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO
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EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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USE OR OTHER DEALINGS IN THE SOFTWARE.
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@@ -0,0 +1,18 @@
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```mermaid
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classDiagram
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Item
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Item : count: int
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Item : type: int
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Item : inc(self, amount)
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Kart
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Kart : int speed_max
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Kart : Vector2 vel
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Kart : Vector2 pos
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Kart : string color
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Kart : ram(self, Kart other)
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Kart : consume_item(self, Item item)
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```
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Die Methode `inc(amount)` in `Item` ändert `.count` um `amount`.
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Die Methode `ram(other)` in `Kart` tauscht die beiden Geschwindigkeiten.
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@@ -0,0 +1,11 @@
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classDiagram
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Item
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Item : int count
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Item : int type
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Item : inc(self, amount)
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Kart
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Kart : int speed_max
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Kart : string color
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Kart : ram(self, Kart other)
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Kart : consume_item(self, Item item)
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@@ -0,0 +1,39 @@
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import pygame
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class Input:
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def __init__(self):
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self.left: bool = False
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self.right: bool = True
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self.down: bool = False
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self.up: bool = False
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self.close: bool = False
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def poll(self) -> None:
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events = pygame.event.get()
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for event in events:
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if event.type == pygame.QUIT:
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self.close = True
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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self.left = True
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if event.key == pygame.K_RIGHT:
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self.right = True
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if event.key == pygame.K_UP:
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self.up = True
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if event.key == pygame.K_DOWN:
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self.down = True
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if event.type == pygame.KEYUP:
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if event.key == pygame.K_LEFT:
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self.left = True
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if event.key == pygame.K_RIGHT:
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self.right = True
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if event.key == pygame.K_UP:
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self.up = True
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if event.key == pygame.K_DOWN:
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self.down = True
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def horizontal(self) -> float:
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return self.right - self.left
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def vertical(self) -> float:
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return self.down - self.up
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@@ -0,0 +1,11 @@
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ITEM_MUSHROOM = 0
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ITEM_BANANA = 1
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class Item:
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def __init__(self):
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self.kind = 0
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self.count = 0
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def inc(self, value):
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self.count += value
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@@ -0,0 +1,51 @@
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from typing import Self, override
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import items
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import pygame
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from input import Input
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from items import Item
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from pygame.math import clamp
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Vec2 = pygame.Vector2
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class Kart:
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def __init__(self, name: str, pos: Vec2, vel: Vec2, dir: float, speed_max: float):
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self.name: str = name
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self.pos: Vec2 = pos
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self.vel: Vec2 = vel
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self.dir: float = dir
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self.speed_max: float = speed_max
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@override
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def __str__(self) -> str:
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return f"Kart {{ name: {self.name}, pos: {self.pos}, vel: {self.vel}, dir: {self.dir}, speed_max: {self.speed_max}}}"
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def tick(self, input: Input):
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input_x = input.horizontal()
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input_y = input.vertical()
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assert abs(input_x) < 1
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assert abs(input_y) < 1
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acc_amount = input_y * 2
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self.vel += Vec2(acc_amount, 0).rotate(self.dir)
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steer = input_x * 2
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self.dir += steer
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self.vel.clamp_magnitude_ip(self.speed_max)
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self.pos += self.vel
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def ram(self, other: Self):
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"""
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swap the two kart's velocities (not physically accurate)
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"""
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temp = self.vel
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self.vel = other.vel
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other.vel = temp
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def consume_item(self, item: Item):
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if item.kind == items.ITEM_BANANA:
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self.speed_max += 1
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elif item.kind == items.ITEM_BANANA:
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self.speed_max -= 1
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self.speed_max = clamp(self.speed_max, 0, 100)
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