30.09.26
This commit is contained in:
+40
-18
@@ -14,14 +14,14 @@ SCHWARZ = ( 0, 0, 0)
|
||||
WEISS = ( 255, 255, 255)
|
||||
pyGameBilder = []
|
||||
|
||||
FuchsX = 10
|
||||
FuchsY = 10
|
||||
# FuchsX = 10
|
||||
# FuchsY = 10
|
||||
|
||||
HaseX = 8
|
||||
HaseY = 8
|
||||
# HaseX = 8
|
||||
# HaseY = 8
|
||||
|
||||
Fuchs = pygame.image.load("Bilder/Fuchs3.png")
|
||||
Hase = pygame.image.load("Bilder/Hase.jpg")
|
||||
# Fuchs = pygame.image.load("Bilder/Fuchs2.png")
|
||||
# Hase = pygame.image.load("Bilder/Hase.jpg")
|
||||
# Bilder aus meinSpiel werden für pygame vorbereitet
|
||||
meinSpiel = MeinSpiel(FelderX, FelderY)
|
||||
for fname in meinSpiel.bilder:
|
||||
@@ -47,24 +47,46 @@ while True:
|
||||
if event.type==KEYDOWN:
|
||||
meinSpiel.tasteGedrueckt(event.key)
|
||||
# Spielfeld löschen
|
||||
# for x in range(FelderX):
|
||||
# for y in range(FelderY):
|
||||
# fenster.blit(pyGameBilder[meinSpiel.spielfeld[x][y]],(x*Pixel,y*Pixel))
|
||||
for x in range(FelderX):
|
||||
for y in range(FelderY):
|
||||
fenster.blit(pyGameBilder[meinSpiel.spielfeld[x][y]],(x*Pixel,y*Pixel))
|
||||
for y in range(FelderY):
|
||||
#Hintergrund zeichnen
|
||||
fenster.blit(pyGameBilder[0],(x*Pixel,y*Pixel))
|
||||
|
||||
#Spielfiguren zeichnen
|
||||
if meinSpiel.spielfeld[x][y]!=0:
|
||||
fenster.blit(pyGameBilder[meinSpiel.spielfeld[x][y]],(x*Pixel,y*Pixel))
|
||||
|
||||
|
||||
FuchsX -= 0.1
|
||||
# FuchsX -= 0.1
|
||||
|
||||
# Spielfeld/figuren zeichnen
|
||||
fenster.blit(
|
||||
Fuchs,
|
||||
(FuchsX * Pixel,FuchsY * Pixel)
|
||||
)
|
||||
# fenster.blit(
|
||||
# Fuchs,
|
||||
# (FuchsX * Pixel,FuchsY * Pixel)
|
||||
# )
|
||||
# fenster.blit(
|
||||
# Fuchs,
|
||||
# (HaseX * Pixel,HaseY * Pixel)
|
||||
#)
|
||||
|
||||
|
||||
# # Berührung prüfen
|
||||
# Hase_rect = pygame.rect(
|
||||
# HaseX * Pixel + 10,
|
||||
# HaseY * Pixel + 10,
|
||||
# 40,
|
||||
# 40
|
||||
# )
|
||||
# Fuchs_rect = pygame.rect(
|
||||
# FuchsX * Pixel + 10,
|
||||
# FuchsY * Pixel + 10,
|
||||
# 40,
|
||||
# 40
|
||||
# )
|
||||
|
||||
# Berührung prüfen
|
||||
Hase_rect = pygame.rect(
|
||||
|
||||
|
||||
)
|
||||
# Fenster aktualisieren
|
||||
pygame.display.flip()
|
||||
clock.tick(FPS)
|
||||
Reference in New Issue
Block a user