asd
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class Item:
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def __init__ (self, name, farbe, strength, function): #der Konstruktor
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self.name = name
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self.farbe = farbe
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self.strength = strength
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self.function = function
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def use(self, kart):
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if self.function == 1:
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kart.vel = kart.vel + self.strength
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if self.function == 0:
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kart.vel = kart.vel - self.strength
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@@ -0,0 +1,19 @@
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class Kart:
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def __init__ (self, name, farbe, v_max, vel): #der Konstruktor
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self.name = name
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self.farbe = farbe
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self.v_max = v_max
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self.vel = vel
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def __str__(self):
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return "Das Kart heißt: " + self.name
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def beschleunigen(self):
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self.vel = self.vel +5
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def uderzac(self, knilch): #Rammen
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self.vel = self.vel -2
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knilch.vel = knilch.vel -3
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def ukubremha(self): #Bremsen
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self.vel = self.vel -4
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@@ -0,0 +1,33 @@
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class Konto(object):
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def __init__(self, nummer):
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self.__nr = nummer
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self.__stand = 0.0
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self.__inhaber = None
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self.__minimum = -1000.0
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def einzahlen(self, betrag):
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self.__stand = self.__stand + betrag
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def auszahlen(self, betrag):
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if self.__stand - betrag >= self.__minimum:
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self.__stand = self.__stand - betrag
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else:
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print("Auszahlung nicht möglich!")
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def getNr(self):
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return print(f"Die Kontonummer ist: {self.__nr}")
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def getStand(self):
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return print(f"Die Kontonstand ist: {self.__stand}")
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def setStand(self, stand):
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if stand >= self.__minimum:
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self.__stand = stand
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else:
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print("Initialisierung nicht möglich!")
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def getMinimum(self):
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return self.__minimum
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def setMinimum(self, minimum):
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self.__minimum = minimum
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@@ -0,0 +1,6 @@
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from konto.konto import Konto
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k = Konto(3)
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k.getNr()
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k.setStand(500.0)
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k.getStand()
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@@ -0,0 +1,5 @@
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class Knoten:
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def __init__(self, data):
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self.data = data
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self.next = None
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@@ -0,0 +1,12 @@
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from knoten import Knoten
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k1=Knoten(1)
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print(k1.data)
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k2=Knoten(2)
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print(k2.data)
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k1.next=k2
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print("--")
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print(k1.next.data)
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print(k2.data)
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@@ -0,0 +1,35 @@
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class Schlange(object):
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def __init__(self):
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self.__liste = []
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self.__anzahl = 0
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def istLeer(self):
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if self.__anzahl == 0:
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return True
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else:
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return False
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def mitLetztem(self, element):
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self.__liste = self.__liste + [element]
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self.__anzahl = self.__anzahl + 1
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def ohneErstes(self):
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if not self.istLeer():
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self.__liste = self.__liste[1:]
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self.__anzahl = self.__anzahl - 1
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def erstes(self):
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if self.istLeer():
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return None
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else:
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return self.__liste[0]
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def anzahlElemente(self):
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return self.__anzahl
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def getSchlange(self):
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return self.__liste
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def setSchlange(self, liste):
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self.__liste = liste
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self.__anzahl = len(self.__liste)
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@@ -0,0 +1,8 @@
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from schlange import Schlange
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s = Schlange()
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#s.liste = s.liste + [3]
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print(s.getSchlange())
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print(s.istLeer())
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s.mitLetztem(3)
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print(s.getSchlange())
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print(s.istLeer())
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@@ -0,0 +1,31 @@
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from kart import Kart
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from item import Item
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#name, farbe, v_max, speed
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kart1 = Kart("Moio", "magenta", 70, 35)
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kart3 = Kart("Thomas", "gelb", 60, 30)
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Hamburger = Item("Hamburger", "grün", 5, 1)
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Carrot = Item("Carrot", "orange", 10, 0)
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print(kart1.vel)
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print(kart3.vel)
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kart1.beschleunigen()
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kart3.beschleunigen()
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print(kart1.vel)
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print(kart3.vel)
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kart1.uderzac(kart3)
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print("alt1")
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print(kart1.vel)
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print("alt3")
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print(kart3.vel)
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Hamburger.use(kart1)
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Carrot.use(kart3)
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print("neu1")
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print(kart1.vel)
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print("neu3")
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print(kart3.vel)
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@@ -0,0 +1,158 @@
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import time
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import tkinter as tk
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# Konstanten für die physikalische Umrechnung (laut unserer Formel)
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# 1 Anschlag = 0.0025 Meter auf dem Bildschirm
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# 7 Knoten = 3.6 Meter/Sekunde = 1440 Anschläge/Sekunde
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# Daraus ergibt sich der Umrechnungsfaktor: Knoten = (Anschläge_pro_Sekunde * 0.0025) / 0.51444
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METER_PRO_ANSCHLAG = 0.5
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KNOTEN_IN_MPS = 0.51444 # 1 Knoten = 0.51444 m/s
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class BootTipptest:
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def __init__(self, root):
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self.root = root
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self.root.title("Der maritime 7-Knoten-Tipptest ⛵")
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self.root.geometry("800x500")
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self.root.configure(bg="#e0f7fa")
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# Test-Text
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self.test_text = "Seemannsgarn oder Weltrekord? Wer mit sieben Knoten auf der Tastatur tippen will, muss die Finger fliegen lassen wie der Wind auf hoher See. Ahoi und feuer frei!"
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self.start_zeit = None
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self.tippen_aktiv = False
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# UI Elemente bauen
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self.create_widgets()
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def create_widgets(self):
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# Titel
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title = tk.Label(
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self.root,
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text="Der maritime Tipp-O-Meter",
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font=("Arial", 20, "bold"),
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bg="#e0f7fa",
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fg="#006064",
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)
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title.pack(pady=10)
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# Der Text, den man abtippen muss
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text_label = tk.Label(
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self.root,
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text=self.test_text,
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font=("Arial", 12, "italic"),
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wraplength=700,
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bg="#ffffff",
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fg="#37474f",
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bd=2,
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relief="groove",
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padx=10,
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pady=10,
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)
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text_label.pack(pady=10)
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# Das "Meer" (Canvas) für das Boot
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self.canvas = tk.Canvas(
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self.root, width=700, height=80, bg="#0288d1", highlightthickness=0
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)
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self.canvas.pack(pady=15)
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# Ziellinie und Wellen-Deko
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self.canvas.create_line(
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650, 0, 650, 80, fill="#ffeb3b", width=3, dash=(5, 3)
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)
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self.canvas.create_text(
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650, 15, text="ZIEL", fill="#ffeb3b", font=("Arial", 10, "bold")
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)
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# Das digitale Boot (als Text-Emoji)
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self.boot = self.canvas.create_text(
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30, 40, text="⛵", font=("Arial", 30)
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)
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# Live-Anzeige für die Geschwindigkeit
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self.tacho_label = tk.Label(
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self.root,
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text="Geschwindigkeit: 0.00 Knoten",
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font=("Arial", 16, "bold"),
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bg="#e0f7fa",
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fg="#d32f2f",
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)
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self.tacho_label.pack(pady=5)
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# Eingabefeld für den User
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self.entry = tk.Entry(
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self.root, font=("Arial", 14), width=60, bd=3, relief="sunken"
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)
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self.entry.pack(pady=10)
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self.entry.bind("<KeyRelease>", self.prüfe_eingabe)
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# Reset Button
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self.reset_button = tk.Button(
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self.root,
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text="Nochmal versuchen",
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command=self.reset_test,
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font=("Arial", 10, "bold"),
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bg="#00897b",
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fg="white",
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)
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self.reset_button.pack(pady=10)
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def prüfe_eingabe(self, event):
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aktuelle_eingabe = self.entry.get()
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# Zeitmessung starten beim ersten Tastendruck
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if not self.tippen_aktiv and len(aktuelle_eingabe) > 0:
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self.start_zeit = time.time()
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self.tippen_aktiv = True
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if self.tippen_aktiv:
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vergangene_zeit = time.time() - self.start_zeit
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if vergangene_zeit == 0:
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vergangene_zeit = 0.01
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anschläge = len(aktuelle_eingabe)
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# --- DIE KNOTEN-BERECHNUNG ---
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anschläge_pro_sekunde = anschläge / vergangene_zeit
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meter_pro_sekunde = anschläge_pro_sekunde * METER_PRO_ANSCHLAG
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knoten = meter_pro_sekunde / KNOTEN_IN_MPS
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# Tacho aktualisieren
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if aktuelle_eingabe == self.test_text:
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self.tacho_label.config(
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text=f"Geschwindigkeit: {knoten:.2f} Knoten"
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)
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else:
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self.tacho_label.config(
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text=f"⚠️Fehler!! Geschwindigkeit: {knoten:.2f} Knoten⚠️"
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)
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# Boot auf dem Bildschirm bewegen (maximal bis zum Ziel bei Pixel 650)
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fortschritt = len(aktuelle_eingabe) / len(self.test_text)
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neues_x = 30 + (fortschritt * 620)
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self.canvas.coords(self.boot, min(neues_x, 650), 40)
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# Prüfen, ob der Text komplett richtig eingetippt wurde
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if aktuelle_eingabe == self.test_text:
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self.tippen_aktiv = False
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self.entry.config(state="disabled")
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self.tacho_label.config(
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text=f"🏁 ZIEL! Deine Endgeschwindigkeit: {knoten:.2f} Knoten!"
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)
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def reset_test(self):
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self.entry.config(state="normal")
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self.entry.delete(0, tk.END)
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self.canvas.coords(self.boot, 30, 40)
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self.tacho_label.config(text="Geschwindigkeit: 0.00 Knoten")
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self.start_zeit = None
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self.tippen_aktiv = False
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if __name__ == "__main__":
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root = tk.Tk()
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app = BootTipptest(root)
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root.mainloop()
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