forked from Q2-Wl/FinnBestmann_Kart
Dateien nach "/" hochladen
This commit is contained in:
@@ -0,0 +1,20 @@
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class Items:
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def __init__(self, name, wirkung):
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self.name = name
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self.wirkung = wirkung
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def benutzen(self, kart):
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if self.name == "Turbo":
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kart.geschwindigkeit = kart.geschwindigkeit + self.wirkung
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if kart.geschwindigkeit > kart.v_max:
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kart.geschwindigkeit = kart.v_max
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elif self.name == "Bremse":
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kart.geschwindigkeit = kart.geschwindigkeit - self.wirkung
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if kart.geschwindigkeit < 0:
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kart.geschwindigkeit = 0
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def beschreibung(self):
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return self.name + " verändert die geschwindigkeit um " + str(self.wirkung) + " km/h."
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@@ -0,0 +1,37 @@
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class Kart:
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def __init__(self, name, farbe, v_max, geschwindigkeit, handling, position, ramm):
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self.name = name
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self.farbe = farbe
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self.v_max = v_max
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self.geschwindigkeitindigkeit = geschwindigkeit
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self.handling = handling
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self.driften_anzahl = 0
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self.position = position
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self.ramm = ramm
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def beschleunigung(self):
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self.geschwindigkeit = self.geschwindigkeit + 5
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if self.geschwindigkeit > self.v_max:
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self.geschwindigkeit = self.v_max
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def bremsen(self):
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self.geschwindigkeit = self.geschwindigkeit - 10
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if self.geschwindigkeit < 0:
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self.geschwindigkeit = 0
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def driften(self):
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self.driften_anzahl = self.driften_anzahl + 1
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self.geschwindigkeit = self.geschwindigkeit - 5
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if self.geschwindigkeit < 0:
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self.geschwindigkeit = 0
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def rammen(self, gegner):
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self.ramm = self.ramm + 1
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@@ -0,0 +1,405 @@
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import pygame
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import math
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import random
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# ---------------------------------------------------------
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# PYGAME INITIALISIERUNG
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# ---------------------------------------------------------
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pygame.init()
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BREITE = 1200
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HOEHE = 700
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screen = pygame.display.set_mode((BREITE, HOEHE))
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pygame.display.set_caption("Kart-Rennsimulation")
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clock = pygame.time.Clock()
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# Farben
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WEISS = (255, 255, 255)
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SCHWARZ = (20, 20, 20)
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GRAU = (100, 100, 100)
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DUNKELGRAU = (45, 45, 45)
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GRUEN = (50, 150, 70)
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ROT = (220, 50, 50)
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BLAU = (50, 100, 230)
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GELB = (240, 220, 50)
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# ---------------------------------------------------------
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# KART-KLASSE
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# ---------------------------------------------------------
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class Kart:
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def __init__(self, name, farbe, v_max, geschw, handling, position, rammen):
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self.name = name
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self.farbe = farbe
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self.v_max = v_max
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self.geschw = geschw
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self.handling = handling
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self.driften_anzahl = 0
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self.position = position
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self.rammen_wert = rammen
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# Pygame-Werte
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self.x = 0
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self.y = 0
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self.winkel = 0
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self.beschleunigungsstaerke = 10
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self.bremsstaerke = 20
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# -----------------------------------------------------
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# BESCHLEUNIGEN
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# -----------------------------------------------------
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def beschleunigung(self):
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self.geschw += 10
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if self.geschw > self.v_max:
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self.geschw = self.v_max
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# -----------------------------------------------------
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# BREMSEN
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# -----------------------------------------------------
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def bremsen(self):
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self.geschw -= 20
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if self.geschw < 0:
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self.geschw = 0
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# -----------------------------------------------------
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# DRIFTEN
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# -----------------------------------------------------
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def driften(self):
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self.driften_anzahl += 1
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self.geschw -= 5
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if self.geschw < 0:
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self.geschw = 0
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# -----------------------------------------------------
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# RAMMEN
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# -----------------------------------------------------
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def rammen(self):
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self.rammen_wert += 1
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# -----------------------------------------------------
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# KART ZEICHNEN
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# -----------------------------------------------------
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def zeichnen(self, surface):
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breite = 45
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hoehe = 28
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# Kart als Rechteck erstellen
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kart_surface = pygame.Surface((breite, hoehe), pygame.SRCALPHA)
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# Farbe bestimmen
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if self.farbe == "rot":
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farbe = ROT
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elif self.farbe == "blau":
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farbe = BLAU
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else:
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farbe = WEISS
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pygame.draw.rect(
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kart_surface,
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farbe,
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(0, 0, breite, hoehe),
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border_radius=8
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)
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# Front des Karts
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pygame.draw.rect(
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kart_surface,
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SCHWARZ,
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(breite - 8, 5, 5, hoehe - 10)
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)
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# Fenster
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pygame.draw.rect(
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kart_surface,
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(80, 180, 220),
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(15, 5, 14, 18),
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border_radius=3
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)
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# Kart drehen
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gedreht = pygame.transform.rotate(
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kart_surface,
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self.winkel
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)
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rechteck = gedreht.get_rect(
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center=(self.x, self.y)
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)
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surface.blit(gedreht, rechteck)
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# -----------------------------------------------------
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# BEWEGUNG
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# -----------------------------------------------------
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def bewegen(self, links, rechts):
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# Handling bestimmt, wie schnell das Kart lenkt
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lenkgeschwindigkeit = self.handling * 0.08
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if self.geschw > 0:
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if links:
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self.winkel += lenkgeschwindigkeit
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if rechts:
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self.winkel -= lenkgeschwindigkeit
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# Geschwindigkeit in Pixel umrechnen
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bewegung = self.geschw * 0.08
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rad = math.radians(self.winkel)
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self.x += math.cos(rad) * bewegung
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self.y -= math.sin(rad) * bewegung
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# Begrenzung des Spielfeldes
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self.x = max(80, min(BREITE - 80, self.x))
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self.y = max(80, min(HOEHE - 80, self.y))
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# ---------------------------------------------------------
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# KARTS ERSTELLEN
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# ---------------------------------------------------------
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kart1 = Kart(
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"Magic",
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"rot",
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500,
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100,
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8,
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1,
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1
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)
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kart2 = Kart(
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"Luigi",
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"blau",
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400,
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120,
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6,
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2,
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1
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)
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# Startpositionen
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kart1.x = 300
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kart1.y = 350
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kart1.winkel = 0
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kart2.x = 300
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kart2.y = 430
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kart2.winkel = 0
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# ---------------------------------------------------------
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# SCHRIFTEN
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# ---------------------------------------------------------
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font_gross = pygame.font.SysFont("Arial", 32, bold=True)
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font_normal = pygame.font.SysFont("Arial", 22)
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font_klein = pygame.font.SysFont("Arial", 18)
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# ---------------------------------------------------------
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# RENNSTRECKE
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# ---------------------------------------------------------
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def strecke_zeichnen():
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# Gras
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screen.fill(GRUEN)
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# Äußerer Straßenbereich
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pygame.draw.rect(
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screen,
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DUNKELGRAU,
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(80, 80, BREITE - 160, HOEHE - 160),
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border_radius=100
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)
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# Innerer Bereich
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pygame.draw.rect(
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screen,
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GRUEN,
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(200, 180, BREITE - 400, HOEHE - 360),
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border_radius=70
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)
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# Mittellinie
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pygame.draw.rect(
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screen,
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(230, 230, 230),
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(BREITE // 2 - 5, 80, 10, 100)
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)
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pygame.draw.rect(
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screen,
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(230, 230, 230),
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(BREITE // 2 - 5, HOEHE - 180, 10, 100)
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)
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# Start-/Ziellinie
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start_x = BREITE // 2 - 5
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for y in range(180, 520, 30):
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if (y // 30) % 2 == 0:
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farbe = WEISS
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else:
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farbe = SCHWARZ
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pygame.draw.rect(
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screen,
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farbe,
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(start_x, y, 10, 30)
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)
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# ---------------------------------------------------------
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# INFO-BEREICH
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# ---------------------------------------------------------
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def informationen_zeichnen():
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# Hintergrund
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pygame.draw.rect(
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screen,
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(25, 25, 25),
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(0, 0, BREITE, 60)
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)
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# Kart 1
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text1 = font_normal.render(
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f"{kart1.name}: {int(kart1.geschw)} km/h",
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True,
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ROT
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)
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screen.blit(text1, (20, 18))
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# Kart 2
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text2 = font_normal.render(
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f"{kart2.name}: {int(kart2.geschw)} km/h",
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True,
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BLAU
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)
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screen.blit(text2, (270, 18))
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# Drift
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text3 = font_klein.render(
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f"Drifts: {kart1.driften_anzahl}",
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True,
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WEISS
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)
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screen.blit(text3, (520, 21))
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text4 = font_klein.render(
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f"Drifts: {kart2.driften_anzahl}",
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True,
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WEISS
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)
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screen.blit(text4, (650, 21))
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def steuerung_zeichnen():
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texte = [
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"MAGIC: W = Gas | S = Bremse | A/D = Lenken | Leertaste = Drift",
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"LUIGI: Pfeile = Fahren | R = Drift"
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]
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y = HOEHE - 65
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for text in texte:
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bild = font_klein.render(
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text,
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True,
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WEISS
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)
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screen.blit(
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bild,
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(20, y)
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)
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y += 22
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running = True
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while running:
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clock.tick(60)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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keys = pygame.key.get_pressed()
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if keys[pygame.K_w]:
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kart1.beschleunigung()
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if keys[pygame.K_s]:
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kart1.bremsen()
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if keys[pygame.K_SPACE]:
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kart1.driften()
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kart1.bewegen(
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keys[pygame.K_a],
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keys[pygame.K_d]
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)
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if keys[pygame.K_UP]:
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kart2.beschleunigung()
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if keys[pygame.K_DOWN]:
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kart2.bremsen()
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if keys[pygame.K_r]:
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kart2.driften()
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kart2.bewegen(
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keys[pygame.K_LEFT],
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keys[pygame.K_RIGHT]
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)
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strecke_zeichnen()
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kart1.zeichnen(screen)
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kart2.zeichnen(screen)
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informationen_zeichnen()
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steuerung_zeichnen()
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pygame.display.flip()
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pygame.quit()
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@@ -0,0 +1,35 @@
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from kart import Kart
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from items import Items
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kart1 = Kart("Magic", "rot", 500, 100, 8, 1, 1)
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kart2 = Kart("Luigi", "blau", 400, 120, 6, 2, 1)
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turbo = Items("Turbo", 50)
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bremse = Items("Bremse", 30)
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# Kart 1
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print(kart1.name, "hat die Farbe", kart1.farbe)
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kart1.beschleunigung()
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print("Beschleunigen:", kart1.name, "hat jetzt", kart1.geschw, "km/h")
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kart1.bremsen()
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print("Bremsen:", kart1.name, "hat jetzt", kart1.geschw, "km/h")
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turbo.benutzen(kart1)
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print("Turbo:", kart1.name, "hat jetzt", kart1.geschw, "km/h")
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# Kart 2
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print(kart2.name, "hat die Farbe", kart2.farbe)
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kart2.beschleunigung()
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print("Beschleunigen:", kart2.name, "hat jetzt", kart2.geschw, "km/h")
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kart2.bremsen()
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print("Bremsen:", kart2.name, "hat jetzt", kart2.geschw, "km/h")
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bremse.benutzen(kart2)
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print("Bremse:", kart2.name, "hat jetzt", kart2.geschw, "km/h")
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Reference in New Issue
Block a user