forked from Q2-Wl/FinnBestmann_Kart
test
This commit is contained in:
-176
@@ -1,176 +0,0 @@
|
||||
# ---> Python
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
*.py[cod]
|
||||
*$py.class
|
||||
|
||||
# C extensions
|
||||
*.so
|
||||
|
||||
# Distribution / packaging
|
||||
.Python
|
||||
build/
|
||||
develop-eggs/
|
||||
dist/
|
||||
downloads/
|
||||
eggs/
|
||||
.eggs/
|
||||
lib/
|
||||
lib64/
|
||||
parts/
|
||||
sdist/
|
||||
var/
|
||||
wheels/
|
||||
share/python-wheels/
|
||||
*.egg-info/
|
||||
.installed.cfg
|
||||
*.egg
|
||||
MANIFEST
|
||||
|
||||
# PyInstaller
|
||||
# Usually these files are written by a python script from a template
|
||||
# before PyInstaller builds the exe, so as to inject date/other infos into it.
|
||||
*.manifest
|
||||
*.spec
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
pip-delete-this-directory.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
htmlcov/
|
||||
.tox/
|
||||
.nox/
|
||||
.coverage
|
||||
.coverage.*
|
||||
.cache
|
||||
nosetests.xml
|
||||
coverage.xml
|
||||
*.cover
|
||||
*.py,cover
|
||||
.hypothesis/
|
||||
.pytest_cache/
|
||||
cover/
|
||||
|
||||
# Translations
|
||||
*.mo
|
||||
*.pot
|
||||
|
||||
# Django stuff:
|
||||
*.log
|
||||
local_settings.py
|
||||
db.sqlite3
|
||||
db.sqlite3-journal
|
||||
|
||||
# Flask stuff:
|
||||
instance/
|
||||
.webassets-cache
|
||||
|
||||
# Scrapy stuff:
|
||||
.scrapy
|
||||
|
||||
# Sphinx documentation
|
||||
docs/_build/
|
||||
|
||||
# PyBuilder
|
||||
.pybuilder/
|
||||
target/
|
||||
|
||||
# Jupyter Notebook
|
||||
.ipynb_checkpoints
|
||||
|
||||
# IPython
|
||||
profile_default/
|
||||
ipython_config.py
|
||||
|
||||
# pyenv
|
||||
# For a library or package, you might want to ignore these files since the code is
|
||||
# intended to run in multiple environments; otherwise, check them in:
|
||||
# .python-version
|
||||
|
||||
# pipenv
|
||||
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
|
||||
# However, in case of collaboration, if having platform-specific dependencies or dependencies
|
||||
# having no cross-platform support, pipenv may install dependencies that don't work, or not
|
||||
# install all needed dependencies.
|
||||
#Pipfile.lock
|
||||
|
||||
# UV
|
||||
# Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control.
|
||||
# This is especially recommended for binary packages to ensure reproducibility, and is more
|
||||
# commonly ignored for libraries.
|
||||
#uv.lock
|
||||
|
||||
# poetry
|
||||
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
|
||||
# This is especially recommended for binary packages to ensure reproducibility, and is more
|
||||
# commonly ignored for libraries.
|
||||
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
|
||||
#poetry.lock
|
||||
|
||||
# pdm
|
||||
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
|
||||
#pdm.lock
|
||||
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
|
||||
# in version control.
|
||||
# https://pdm.fming.dev/latest/usage/project/#working-with-version-control
|
||||
.pdm.toml
|
||||
.pdm-python
|
||||
.pdm-build/
|
||||
|
||||
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
|
||||
__pypackages__/
|
||||
|
||||
# Celery stuff
|
||||
celerybeat-schedule
|
||||
celerybeat.pid
|
||||
|
||||
# SageMath parsed files
|
||||
*.sage.py
|
||||
|
||||
# Environments
|
||||
.env
|
||||
.venv
|
||||
env/
|
||||
venv/
|
||||
ENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
|
||||
# Spyder project settings
|
||||
.spyderproject
|
||||
.spyproject
|
||||
|
||||
# Rope project settings
|
||||
.ropeproject
|
||||
|
||||
# mkdocs documentation
|
||||
/site
|
||||
|
||||
# mypy
|
||||
.mypy_cache/
|
||||
.dmypy.json
|
||||
dmypy.json
|
||||
|
||||
# Pyre type checker
|
||||
.pyre/
|
||||
|
||||
# pytype static type analyzer
|
||||
.pytype/
|
||||
|
||||
# Cython debug symbols
|
||||
cython_debug/
|
||||
|
||||
# PyCharm
|
||||
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
|
||||
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
|
||||
# and can be added to the global gitignore or merged into this file. For a more nuclear
|
||||
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
|
||||
#.idea/
|
||||
|
||||
# Ruff stuff:
|
||||
.ruff_cache/
|
||||
|
||||
# PyPI configuration file
|
||||
.pypirc
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,6 +1,10 @@
|
||||
class Knoten():
|
||||
def __init__(self,data):
|
||||
self.data = data
|
||||
self.nachfolger = None
|
||||
def __init__(self, daten, next):
|
||||
self.daten = daten
|
||||
self.next = None
|
||||
|
||||
|
||||
def givedata(self):
|
||||
return self.daten
|
||||
|
||||
def next(self):
|
||||
return self.nachfolger
|
||||
@@ -1,20 +0,0 @@
|
||||
class Items:
|
||||
def __init__(self, name, wirkung):
|
||||
self.name = name
|
||||
self.wirkung = wirkung
|
||||
|
||||
def benutzen(self, kart):
|
||||
if self.name == "Turbo":
|
||||
kart.geschwindigkeit = kart.geschwindigkeit + self.wirkung
|
||||
|
||||
if kart.geschwindigkeit > kart.v_max:
|
||||
kart.geschwindigkeit = kart.v_max
|
||||
|
||||
elif self.name == "Bremse":
|
||||
kart.geschwindigkeit = kart.geschwindigkeit - self.wirkung
|
||||
|
||||
if kart.geschwindigkeit < 0:
|
||||
kart.geschwindigkeit = 0
|
||||
|
||||
def beschreibung(self):
|
||||
return self.name + " verändert die geschwindigkeit um " + str(self.wirkung) + " km/h."
|
||||
@@ -1,37 +0,0 @@
|
||||
class Kart:
|
||||
def __init__(self, name, farbe, v_max, geschwindigkeit, handling, position, ramm):
|
||||
self.name = name
|
||||
self.farbe = farbe
|
||||
self.v_max = v_max
|
||||
self.geschwindigkeitindigkeit = geschwindigkeit
|
||||
self.handling = handling
|
||||
self.driften_anzahl = 0
|
||||
self.position = position
|
||||
self.ramm = ramm
|
||||
|
||||
|
||||
|
||||
def beschleunigung(self):
|
||||
self.geschwindigkeit = self.geschwindigkeit + 5
|
||||
|
||||
if self.geschwindigkeit > self.v_max:
|
||||
self.geschwindigkeit = self.v_max
|
||||
|
||||
|
||||
def bremsen(self):
|
||||
self.geschwindigkeit = self.geschwindigkeit - 10
|
||||
|
||||
if self.geschwindigkeit < 0:
|
||||
self.geschwindigkeit = 0
|
||||
|
||||
|
||||
def driften(self):
|
||||
self.driften_anzahl = self.driften_anzahl + 1
|
||||
self.geschwindigkeit = self.geschwindigkeit - 5
|
||||
|
||||
if self.geschwindigkeit < 0:
|
||||
self.geschwindigkeit = 0
|
||||
|
||||
|
||||
def rammen(self, gegner):
|
||||
self.ramm = self.ramm + 1
|
||||
@@ -1,405 +0,0 @@
|
||||
import pygame
|
||||
import math
|
||||
import random
|
||||
|
||||
# ---------------------------------------------------------
|
||||
# PYGAME INITIALISIERUNG
|
||||
# ---------------------------------------------------------
|
||||
|
||||
pygame.init()
|
||||
|
||||
BREITE = 1200
|
||||
HOEHE = 700
|
||||
|
||||
screen = pygame.display.set_mode((BREITE, HOEHE))
|
||||
pygame.display.set_caption("Kart-Rennsimulation")
|
||||
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
# Farben
|
||||
WEISS = (255, 255, 255)
|
||||
SCHWARZ = (20, 20, 20)
|
||||
GRAU = (100, 100, 100)
|
||||
DUNKELGRAU = (45, 45, 45)
|
||||
GRUEN = (50, 150, 70)
|
||||
ROT = (220, 50, 50)
|
||||
BLAU = (50, 100, 230)
|
||||
GELB = (240, 220, 50)
|
||||
|
||||
|
||||
# ---------------------------------------------------------
|
||||
# KART-KLASSE
|
||||
# ---------------------------------------------------------
|
||||
|
||||
class Kart:
|
||||
def __init__(self, name, farbe, v_max, geschw, handling, position, rammen):
|
||||
self.name = name
|
||||
self.farbe = farbe
|
||||
self.v_max = v_max
|
||||
self.geschw = geschw
|
||||
self.handling = handling
|
||||
self.driften_anzahl = 0
|
||||
self.position = position
|
||||
self.rammen_wert = rammen
|
||||
# Pygame-Werte
|
||||
self.x = 0
|
||||
self.y = 0
|
||||
self.winkel = 0
|
||||
|
||||
self.beschleunigungsstaerke = 10
|
||||
self.bremsstaerke = 20
|
||||
|
||||
# -----------------------------------------------------
|
||||
# BESCHLEUNIGEN
|
||||
# -----------------------------------------------------
|
||||
|
||||
def beschleunigung(self):
|
||||
self.geschw += 10
|
||||
|
||||
if self.geschw > self.v_max:
|
||||
self.geschw = self.v_max
|
||||
|
||||
# -----------------------------------------------------
|
||||
# BREMSEN
|
||||
# -----------------------------------------------------
|
||||
|
||||
def bremsen(self):
|
||||
self.geschw -= 20
|
||||
|
||||
if self.geschw < 0:
|
||||
self.geschw = 0
|
||||
|
||||
# -----------------------------------------------------
|
||||
# DRIFTEN
|
||||
# -----------------------------------------------------
|
||||
|
||||
def driften(self):
|
||||
self.driften_anzahl += 1
|
||||
|
||||
self.geschw -= 5
|
||||
|
||||
if self.geschw < 0:
|
||||
self.geschw = 0
|
||||
|
||||
# -----------------------------------------------------
|
||||
# RAMMEN
|
||||
# -----------------------------------------------------
|
||||
|
||||
def rammen(self):
|
||||
self.rammen_wert += 1
|
||||
|
||||
# -----------------------------------------------------
|
||||
# KART ZEICHNEN
|
||||
# -----------------------------------------------------
|
||||
|
||||
def zeichnen(self, surface):
|
||||
|
||||
breite = 45
|
||||
hoehe = 28
|
||||
|
||||
# Kart als Rechteck erstellen
|
||||
kart_surface = pygame.Surface((breite, hoehe), pygame.SRCALPHA)
|
||||
|
||||
# Farbe bestimmen
|
||||
if self.farbe == "rot":
|
||||
farbe = ROT
|
||||
elif self.farbe == "blau":
|
||||
farbe = BLAU
|
||||
else:
|
||||
farbe = WEISS
|
||||
|
||||
pygame.draw.rect(
|
||||
kart_surface,
|
||||
farbe,
|
||||
(0, 0, breite, hoehe),
|
||||
border_radius=8
|
||||
)
|
||||
|
||||
# Front des Karts
|
||||
pygame.draw.rect(
|
||||
kart_surface,
|
||||
SCHWARZ,
|
||||
(breite - 8, 5, 5, hoehe - 10)
|
||||
)
|
||||
|
||||
# Fenster
|
||||
pygame.draw.rect(
|
||||
kart_surface,
|
||||
(80, 180, 220),
|
||||
(15, 5, 14, 18),
|
||||
border_radius=3
|
||||
)
|
||||
|
||||
# Kart drehen
|
||||
gedreht = pygame.transform.rotate(
|
||||
kart_surface,
|
||||
self.winkel
|
||||
)
|
||||
|
||||
rechteck = gedreht.get_rect(
|
||||
center=(self.x, self.y)
|
||||
)
|
||||
|
||||
surface.blit(gedreht, rechteck)
|
||||
|
||||
# -----------------------------------------------------
|
||||
# BEWEGUNG
|
||||
# -----------------------------------------------------
|
||||
|
||||
def bewegen(self, links, rechts):
|
||||
|
||||
# Handling bestimmt, wie schnell das Kart lenkt
|
||||
lenkgeschwindigkeit = self.handling * 0.08
|
||||
|
||||
if self.geschw > 0:
|
||||
|
||||
if links:
|
||||
self.winkel += lenkgeschwindigkeit
|
||||
|
||||
if rechts:
|
||||
self.winkel -= lenkgeschwindigkeit
|
||||
|
||||
# Geschwindigkeit in Pixel umrechnen
|
||||
bewegung = self.geschw * 0.08
|
||||
|
||||
rad = math.radians(self.winkel)
|
||||
|
||||
self.x += math.cos(rad) * bewegung
|
||||
self.y -= math.sin(rad) * bewegung
|
||||
|
||||
# Begrenzung des Spielfeldes
|
||||
self.x = max(80, min(BREITE - 80, self.x))
|
||||
self.y = max(80, min(HOEHE - 80, self.y))
|
||||
|
||||
|
||||
# ---------------------------------------------------------
|
||||
# KARTS ERSTELLEN
|
||||
# ---------------------------------------------------------
|
||||
|
||||
kart1 = Kart(
|
||||
"Magic",
|
||||
"rot",
|
||||
500,
|
||||
100,
|
||||
8,
|
||||
1,
|
||||
1
|
||||
)
|
||||
|
||||
kart2 = Kart(
|
||||
"Luigi",
|
||||
"blau",
|
||||
400,
|
||||
120,
|
||||
6,
|
||||
2,
|
||||
1
|
||||
)
|
||||
|
||||
# Startpositionen
|
||||
kart1.x = 300
|
||||
kart1.y = 350
|
||||
kart1.winkel = 0
|
||||
|
||||
kart2.x = 300
|
||||
kart2.y = 430
|
||||
kart2.winkel = 0
|
||||
|
||||
|
||||
# ---------------------------------------------------------
|
||||
# SCHRIFTEN
|
||||
# ---------------------------------------------------------
|
||||
|
||||
font_gross = pygame.font.SysFont("Arial", 32, bold=True)
|
||||
font_normal = pygame.font.SysFont("Arial", 22)
|
||||
font_klein = pygame.font.SysFont("Arial", 18)
|
||||
|
||||
|
||||
# ---------------------------------------------------------
|
||||
# RENNSTRECKE
|
||||
# ---------------------------------------------------------
|
||||
|
||||
def strecke_zeichnen():
|
||||
|
||||
# Gras
|
||||
screen.fill(GRUEN)
|
||||
|
||||
# Äußerer Straßenbereich
|
||||
pygame.draw.rect(
|
||||
screen,
|
||||
DUNKELGRAU,
|
||||
(80, 80, BREITE - 160, HOEHE - 160),
|
||||
border_radius=100
|
||||
)
|
||||
|
||||
# Innerer Bereich
|
||||
pygame.draw.rect(
|
||||
screen,
|
||||
GRUEN,
|
||||
(200, 180, BREITE - 400, HOEHE - 360),
|
||||
border_radius=70
|
||||
)
|
||||
|
||||
# Mittellinie
|
||||
pygame.draw.rect(
|
||||
screen,
|
||||
(230, 230, 230),
|
||||
(BREITE // 2 - 5, 80, 10, 100)
|
||||
)
|
||||
|
||||
pygame.draw.rect(
|
||||
screen,
|
||||
(230, 230, 230),
|
||||
(BREITE // 2 - 5, HOEHE - 180, 10, 100)
|
||||
)
|
||||
|
||||
# Start-/Ziellinie
|
||||
start_x = BREITE // 2 - 5
|
||||
|
||||
for y in range(180, 520, 30):
|
||||
|
||||
if (y // 30) % 2 == 0:
|
||||
farbe = WEISS
|
||||
else:
|
||||
farbe = SCHWARZ
|
||||
|
||||
pygame.draw.rect(
|
||||
screen,
|
||||
farbe,
|
||||
(start_x, y, 10, 30)
|
||||
)
|
||||
|
||||
|
||||
# ---------------------------------------------------------
|
||||
# INFO-BEREICH
|
||||
# ---------------------------------------------------------
|
||||
|
||||
def informationen_zeichnen():
|
||||
|
||||
# Hintergrund
|
||||
pygame.draw.rect(
|
||||
screen,
|
||||
(25, 25, 25),
|
||||
(0, 0, BREITE, 60)
|
||||
)
|
||||
|
||||
# Kart 1
|
||||
text1 = font_normal.render(
|
||||
f"{kart1.name}: {int(kart1.geschw)} km/h",
|
||||
True,
|
||||
ROT
|
||||
)
|
||||
|
||||
screen.blit(text1, (20, 18))
|
||||
|
||||
# Kart 2
|
||||
text2 = font_normal.render(
|
||||
f"{kart2.name}: {int(kart2.geschw)} km/h",
|
||||
True,
|
||||
BLAU
|
||||
)
|
||||
|
||||
screen.blit(text2, (270, 18))
|
||||
|
||||
# Drift
|
||||
text3 = font_klein.render(
|
||||
f"Drifts: {kart1.driften_anzahl}",
|
||||
True,
|
||||
WEISS
|
||||
)
|
||||
|
||||
screen.blit(text3, (520, 21))
|
||||
|
||||
text4 = font_klein.render(
|
||||
f"Drifts: {kart2.driften_anzahl}",
|
||||
True,
|
||||
WEISS
|
||||
)
|
||||
|
||||
screen.blit(text4, (650, 21))
|
||||
|
||||
|
||||
|
||||
def steuerung_zeichnen():
|
||||
|
||||
texte = [
|
||||
"MAGIC: W = Gas | S = Bremse | A/D = Lenken | Leertaste = Drift",
|
||||
"LUIGI: Pfeile = Fahren | R = Drift"
|
||||
]
|
||||
|
||||
y = HOEHE - 65
|
||||
|
||||
for text in texte:
|
||||
|
||||
bild = font_klein.render(
|
||||
text,
|
||||
True,
|
||||
WEISS
|
||||
)
|
||||
|
||||
screen.blit(
|
||||
bild,
|
||||
(20, y)
|
||||
)
|
||||
|
||||
y += 22
|
||||
|
||||
|
||||
|
||||
running = True
|
||||
|
||||
while running:
|
||||
|
||||
clock.tick(60)
|
||||
|
||||
|
||||
for event in pygame.event.get():
|
||||
|
||||
if event.type == pygame.QUIT:
|
||||
running = False
|
||||
|
||||
keys = pygame.key.get_pressed()
|
||||
|
||||
|
||||
if keys[pygame.K_w]:
|
||||
kart1.beschleunigung()
|
||||
|
||||
if keys[pygame.K_s]:
|
||||
kart1.bremsen()
|
||||
|
||||
if keys[pygame.K_SPACE]:
|
||||
kart1.driften()
|
||||
|
||||
kart1.bewegen(
|
||||
keys[pygame.K_a],
|
||||
keys[pygame.K_d]
|
||||
)
|
||||
|
||||
|
||||
if keys[pygame.K_UP]:
|
||||
kart2.beschleunigung()
|
||||
|
||||
if keys[pygame.K_DOWN]:
|
||||
kart2.bremsen()
|
||||
|
||||
if keys[pygame.K_r]:
|
||||
kart2.driften()
|
||||
|
||||
kart2.bewegen(
|
||||
keys[pygame.K_LEFT],
|
||||
keys[pygame.K_RIGHT]
|
||||
)
|
||||
|
||||
|
||||
strecke_zeichnen()
|
||||
|
||||
kart1.zeichnen(screen)
|
||||
kart2.zeichnen(screen)
|
||||
|
||||
informationen_zeichnen()
|
||||
steuerung_zeichnen()
|
||||
|
||||
pygame.display.flip()
|
||||
|
||||
|
||||
pygame.quit()
|
||||
@@ -1,35 +0,0 @@
|
||||
from kart import Kart
|
||||
from items import Items
|
||||
|
||||
kart1 = Kart("Magic", "rot", 500, 100, 8, 1, 1)
|
||||
kart2 = Kart("Luigi", "blau", 400, 120, 6, 2, 1)
|
||||
|
||||
|
||||
turbo = Items("Turbo", 50)
|
||||
bremse = Items("Bremse", 30)
|
||||
|
||||
# Kart 1
|
||||
print(kart1.name, "hat die Farbe", kart1.farbe)
|
||||
|
||||
kart1.beschleunigung()
|
||||
print("Beschleunigen:", kart1.name, "hat jetzt", kart1.geschw, "km/h")
|
||||
|
||||
kart1.bremsen()
|
||||
print("Bremsen:", kart1.name, "hat jetzt", kart1.geschw, "km/h")
|
||||
|
||||
turbo.benutzen(kart1)
|
||||
print("Turbo:", kart1.name, "hat jetzt", kart1.geschw, "km/h")
|
||||
|
||||
# Kart 2
|
||||
|
||||
print(kart2.name, "hat die Farbe", kart2.farbe)
|
||||
|
||||
kart2.beschleunigung()
|
||||
print("Beschleunigen:", kart2.name, "hat jetzt", kart2.geschw, "km/h")
|
||||
|
||||
kart2.bremsen()
|
||||
print("Bremsen:", kart2.name, "hat jetzt", kart2.geschw, "km/h")
|
||||
|
||||
|
||||
bremse.benutzen(kart2)
|
||||
print("Bremse:", kart2.name, "hat jetzt", kart2.geschw, "km/h")
|
||||
Reference in New Issue
Block a user